Deck: Jund Wildfire
The Midrange Deck of Choice for this Season. Playing Grixis Affinity but with Chrysalis, Snuff
Out, Hydra – and Basic Lands! What a gift. Plus a Sideboard that can knock down matches on its
own. I only really want to dodge Kuldotha (or find my 10 side cards against it). Why not play Jund
Glee all along for some Combo?! Why not play Jund Gardens for some Defile
and
Emblems?! …Hence steps a cracked up Refurb onto the scene and reveals themself as the the true
Decklord. Aligned with some Wildfire Ramp to fully grind your Lembas
/Fountains/Munitions. I
play 3 Duress
, 1 Munitions, 1 Fumes Main because I really don’t like relying on Krark/Toxin, and
Duress
feels just good against every Deck, including Kuldotha, Gruul, Dredge.
Round 1 U Fae 2-1
The Pairing made me dodge Kuldotha (puh), Dredge and Grixis in Round 1. Fae being one of my
better matchups here. It feels a bit Timmy, but 4 Chrysalis, 4 Refurb, 2 Hydra, 4 Wipes, 4 Snuff
Out, 3 Cast Down
post board can really but a stop to being attacked by Ninjas and Faes.
Game 1 I have the perfect opener on the Draw: 2 Lands/Wildfire/
Lembas
/Dispute/Chrysi/
Duress
. I
get the Wildfire, find my third land and then just none more for the first 5 turns. It felt like havin
King, King in Poker and then face 4, 8, 6, 7, 10 on the table, with the opposite slaming the chips 0-1
Game 2 I have my post board machine humming, fueled with lands. I put down Chrysi and Refurb. He sticks to his Ninja Plan in hand as his out, but never gets to remove my 4 turn clock 1-1
Game 3 On the draw I have a slow, but decent opener. Luckily he taps out on turn 3 and i get to slam a Munitions on my turn. From there on the Breath Weapons in my hand get bored. They start to rebel, wanting to face the light of sun, just once more – but in vain. The Munitions just maws everything down. Ninjas get hard castet, decisions to tap out get regreted 2-1
Round 2 Izzet Skred 2-1
I was looking forward to this, because I liked the take on the list: No Augurs, but 3 Cast into the
Fire 2 Breath Weapon
Main. Plus like 12 Can Trips, 8 Bolts, 3 Spell Pierce
– and the usual 4 Terror,
2 Emblem, 2 Mystic as Wincons. I cut Spellbombs postboard, cause I dont care about 5/5s – I
wasn’t sure whether he would side in Relics tho. Best Card in my Deck is Blood Fountain
plus the 2
Hunters post board. He has like a 1/10 chance to kill me with early Terrors and 9/10 Chance to kill
me with Emblem or Mystic when they are snowballing.
Game 1 We have a mix of both. He has the early Terrors, puts me to 5, I dig for answers, find them,
he untaps, admirals me. I have but 4 cards in hand, no creatures, eternal Emblem, haha. I had turn 1
Duress
, saw 2 Counter, 1 Lorien – took the Lorien, only thinking about the late game. Maybe I
should not let me get tempoed like that again in the future. I am glad we play without timer, because
otherwise I would have scooped in that Admiral-moment. This way I gave us both the pleasure of
seeing me run with Dispute-Fuel and all registers against an Emblem that drew him 10+ cards. 0-1
Game 2 He ponders for the second landdrop and misses. I relax. I Duress
, take one more cantrip,
leave him with 2 Spell Pierce
, 2 Terror, Admiral, Preordain
. I manage to play around both Spell
Pierce and Terror, he eventually discards the Admiral to a Refurb, I show him the power of the
Fountain and 100 game actions later it is 1-1 We have both warmed up…
Game 3 We move into the Light of the Cameras. I now know that really only an early Admiral can
get him out of my reach. I have the feeling he boarded out his Lightning Bolts, and has no Relics.
This furhter tightens up the avenue we were fighting on before – Admiral or lose.
Act 1 We straight fall into this really enjoyable pattern of him leaving open Red/Blue as his CiF
mana from turn 2 on the play, and me starting to look at my Bridge in hand, eventually finding a
Wildfire, then a second, then a third (!!) I play patiently, only Basics and Fetches, kinda fasting-cure
play patterns. Turn 4 the heat is catching up on me. I have nothing but 3 basics in play. My hand iBridge, Forest, (and now the funny ones) Dispute, 3 Wildfire. (Only a Mage with a will stronger than mine could have found the patience to play the following „correct“ line: Play Forest, pass. Do
Nothing, stand him to slam his stupid four drop, and if he does not: Untap, play Bridge as the fifth
land, Wildfire it, he Cast into the Fire
, I Dispute the Bridge in response, go on with Life, leave no
value behind). Instead, of course, I forget all about my patience, slam the Bridge on turn four, run
my Wildfire into his CiF-blow-out-thingy and swallow it.
Act 2 There is a bit more of mutual hand-fixing and when the dust settles he presents me a Mystic
with 1 Blue up. I just know it is Dispel
. He could have slammed it one turn earlier on a beautiful
board, but didn’t. If he had Counterspell
in hand, he could have just waited 2-3 turns more, no need
to slam it now. But that’s what he did. I have Snuff Out
, but I know it is useless, even bad right now.
I decide to not play into it. I have to draw this Dispel
out of his hand first, either with Disputes,
Duress
or another Snuff/
Cast Down
of course. So again I decide for the patient line, trying to not
fall into his nanana-no-relevant-spell-for-you-blue-mage-stuff. And again the heat is catching up on
me when he untaps and casts Preordain
. I am „ceratin“ that he will find another Counter, I fall off
my patience and I hail-marie my Snuff Out
into his Mystic, into the expected Dispel
– leaving him
with 2 Cards in Hand, a Mystic and 2 Birds.
Act 3 I have free play. Finally, hell yea! He only has a Mystic and 2 Birds, what could happen right?
I start drawing gazillions of cards, immeadiately finding 2 kill spells, throw one at the Mystic, it
even resolves! I am in heaven. Now i just need to peel 1-2 creatures off the top and we are ready to
close this one. He apparently has nothing. Spell Pierce
on a Flashback-Eviscerators is about the
highlight of this phase of the game. We pass back and forth. I draw 4 cards a turn, play my lands,
rubbing my hands waiting for those juicy Chrysi/Hydra/Hunters. What I find are more Snuff Outs
instead. Great. He does nothing but attack me for 2 in the air. I go down 13-11-9-7-5. Yey. I hard
cast kill one of them with Snuff Out
. Yey yey!
Act 4 I find 2 Chrysis finally. As a last resort, he finally finds and slams his Admiral in return,
draws one. I untap, remove the Admiral, no brainer, I need to take Monarch now and keep it, no
extra cards for him. 2 Chrysi versus 1 Bird and 2 Cards in hand. One last Breather and I remove the
second Bird with a precious (!) second hard cast Snuff Out
. Yey yey yey!! Take the Emblem, never
look back. Onto the Finals 2-1
Round 3 Dredge 0-2
Another one I have been looking for. Pre-board I don’t see much chance but to keep him in check
with 2 Spellbombs, Cast Down
on Troll if he Exhumes, hope for the best of Chrysalis draws to put
on pressure. Post Board it should be an EDH-like slugfest with both of us on 50 Life and slamming
some 10/11 vs 5/7 and 6/5 in Combat.
Game 1 is a cool one. I actually have Turn 1 Spellbomb, he no Exhume
, both regular development, I
have a sweet Munitions. I let him hardcast a Giant and Spellbomb on the Trigger as to not go to low
on Life. Both decisions maybe not optimal, but I see Game 1 as a Warm up to learn the patterns and
then really fight it out in Game 2, 3 with my 4 Weathers. I try to play as tight as possible, have a
good feeling of the lairs of the matchup now. With only 1 Spellbomb in my Deck and no pressure
on my side the game eventually falls 0-1
Game 2 I get my Sweepers and Weather in, take out Refurb and Fountain. If I stabilise the Board
and get to 30ish Life, I should be able to force him to commit to Graveyard and then make the
Spellsbombs count, or let Hunter pay him dividend for sitting it out.
The game sadly turns out different. I mull to 5, which is really no biggie for Wildfire. I develop my
regular gameplan, he Exhumes an early Ent. It’s not pretty, but really the most answerable threat he
could get off Exhume
. I find Chrysi, so I get more time and potentially the answer for this whole
board. He Exhumes a Troll. It’s not pretty you know, but Exhume
on a 6/5 with no etb is really just
turning my Cast Down
from mediocre to incredible. I Duress
him and see he has Gnawto the
Bone/Ancient Grude/ 2 Lands. His Graveyard is 5 cards. This is as good as it gets for me. I just
need a Chrysalis or Cast Down
and then we are basically topdecking against each other!
But variance is this sweet tooth in Magic and then you get these games, where you get to look at 15
cards of your deck to find 1 but not 2 juicy hits, you find 2 Wildfire but no Bridge at all, lol, so you
cantrip them by at least removing their red sources (which ironically they have 3 of in the game
anyways), you Dispute into 3 Lands, to then top deck another two, and then when desperation and
disbelief is finally kicking in, you even block („the small guy“) Generous Ent
with your („wait, how
many toughness does this thing give itself again?!“) Writhing Chrysalis
, you feel cheated by the
gods, such things you know, how could this happen to me, I am on camera, Mummy and Wifey are
watching, I want to go out fighting, not like this!! But then you realize: your opponent might have
„got lucky“ with their 2 Exhumes, 2 Cyclers, no Enablers Hand, but maybe they realized this line of
play all along, or just put their bets on it in this game vs a mull to 5. No matter 0-2
Well played and well deserved! Gratulations to the Stinkweed Imp
of Leipzig!